Oxford AR School Agenda

Oxford  BrookesDaqriARTKTCBLWEKIT

Sunday January 22nd 2017

  • 18:00
    • Pre-Winter School Drinks at the Turf Tavern
    • 4-5 Bath Pl, Oxford OX1 3SU

Monday January 23rd 2017

  • 9:00 – 9:30
    • Welcome – Nigel Crook
  • 9:30 – 10:30
    • Introduction to AR – Fridolin Wild
  • 10:30 – 11:00
    • Break
  • 11:00 – 12:30
    • AR Technology Overview – Fridolin Wild
  • 12:30 – 13:30
    • Lunch
  • 13:30 – 14:45
    • Introduction to Unity – John Twycross
  • 14:45 – 15:15
    • Break
  • 15:15 – 16:15
    • DAQRI Lesson 1 – ARToolKit Introduction – Philip Lamb
    • ARToolKit is an open source project that provides software tools to help solve some of the fundamental problems in augmented reality. This introductory session provides a theoretical and practical introduction to the latest version of ARToolKit being developed by DAQRI. At the end of the lesson, students will have an understanding of the history, purpose, functionality, architecture, build system and basic usage of ARToolKit 6.
  • 16:15 – 17:15
    • DAQRI Lesson 2 – ARToolKit for Unity – Philip Lamb, Thorsten Bux, Dan Bell
    • The Unity game engine is a key target platform for rapid development of augmented reality applications. ARToolKit’s full feature set is supported in Unity. This lesson will provide a practical introduction to using ARToolKit in Unity, an understanding of how the integration functions, and demonstration of an advanced app-store ready open-source project using ARToolKit for Unity.

Tuesday January 24th 2017

  • 9:00 – 10:30
    • Basic Principles of Perception: How To Apply Them For Storytelling
  • 10:30 – 11:00
    • Break
  • 11:00 – 12:00
    • Working with the Environment & Interaction Design for AR
  • 12:00 – 13:00
    • Lunch
  • 13:00 – 14:30
    • DAQRI Lesson 3: Introduction to DAQRI Smart Helmet – Wally Young
  • 14:30 – 15:30
    • DAQRI Lesson 4 ARToolKit Lesson 4 – Native Development – Philip Lamb, Thorsten Bux, Dan Bell
    • Mobile development platforms are essential targets for AR developers. ARToolKit supports native development on iOS and Android mobile platforms. This lesson will provide an introduction to the features available to developers working with ARToolKit in Android Java and iOS Objective C environments.
  • 15:30 – 17:00
    • Project Work
  • 17:00 – 19:00

Wednesday January 25th 2017

  • 9:00 – 10:00
    • Project Presentations
  • 10:00 – 10:30
    • Break
  • 10:30 – 12:00
    • Research Directions in AR
  • 12:00 – 13:00
    • Lunch
  • 13:00 – 14:00
    • DAQRI Lesson 5 – Web-based AR with JSARToolKit and Three.JS – Jerome Etienne
  • 14:00 – 15:00
    • DAQRI Lesson 6 – ArtVision Tracker 2D: Natural Feature Tracking in ARToolkit 6 – Dan Bell
    • ARToolkit brings a powerful new tracking system that is capable of learning and deciphering many 2D texture images. It replaces the old NFT tracker from ARToolkit 5. This lesson will provide a detailed introductory breakdown of how the tracker works and some of it’s associated tools.
  • 15:00 – 15:30
    • Break
  • 15:30 – 17:30
    • Project work
  • 18:30 – 20:00
    • Gala Dinner

Thursday January 26th 2017

  • 9:00 – 10:00
    • Project Presentation/Feedback
  • 10:00 – 11:30
    • Demo of WEKIT/Brookes’s AR-relevant projects
  • 11:30 – 12:30
    • DAQRI Lesson 7 – ARToolKit open camera calibration platform – Thorsten Bux
    • Without a camera calibration an Augmented Reality App might not recognize a trackable or might show distorted augmented reality objects. With ARToolKit 6 we introduce a simple crowd based solution for distributing and sharing camera calibration information with developers and end users. The lesson will teach you why a good camera calibration is important, how the ARToolKit 6 camera calibration ecosystem works and how you can setup your own camera calibration service.
  • 12:30 – 13:30
    • Lunch
  • 13:30 – 15:00
    • Project Work
  • 15:00 – 15:30
    • Break
  • 15:30 – 17:00 *Project Work

Friday January 27th 2017

  • 9:00 – 10:30
    • DAQRI Lesson 8 – ARToolKit – Open-Source Platform for Future AR
    • As solutions for tracking and visual overlay become more highly robust, other problems facing AR developers are able to receive more research and development attention. This lesson discusses plans for ongoing development of ARToolKit as a more full-featured platform for future open-source AR development and key enabling efforts.
  • 10:30 – 11:00
    • Break
  • 11:00 – 12:30
    • Project Work and Preparation for Final Project
  • 12:30 – 13:30
    • Lunch
  • 13:30 – 15:00
    • Demo Session